Changelog

Alpha 0.1.1 Preview 1

Foundation release · Technical & sandbox preview.

← All versions

Complete rebuild

Built again from scratch.

Technical & sandbox preview
Alpha 0.1.1 is a complete rebuild. Everything was created again from scratch. Alpha 0.1.1 Preview 1 introduced the new playable foundation, replacing Alpha 0.1.0 Patch F. Alpha 0.1.1.1 Preview 1 is the latest update to this foundation.

PREVIEW 1 introduces the new technical foundation: hub exploration, gameplay systems, NPC interactions, customization, UI, visual improvements and stability work. It is the first preview of Alpha 0.1.1, rather than the complete update.

Full story progression, production NPC routines, story tasks and a complete progression save system are planned for future previews.

Gameplay & system highlights

Locomotion

Motion Matching, walking, jogging, sprinting, crouching, strafing, quick turns, stamina, vaulting and mantling.

Animation

Improved transitions, landing, rolling, Turn in Place, Foot IK, animated object interactions, Eye Look and facial states/reactions.

Swimming & Diving

Swimming and diving systems for supported water areas.

Combat

Melee punches and kicks, dodging, weapon attacks, damage and ragdoll reactions.

Health

Functional health system, HUD and fall damage. No automatic regeneration: damage persists and can cause death later.

Inventory

Store, equip, use and drop items, with inventory persistence.

Interactions

NPC and object interactions use the Automatic Walk System where appropriate, rather than teleporting the character into place.

Blood

Visual blood effects integrated with NPC reactions.

NPC Reactions

Perception, voice reactions, facial reactions, fleeing and gameplay consequences.

Facial States

Neutral, happy/smile, sad, exhausted, surprised and additional expressions.

Physics

Ragdoll, vehicle physics, hair physics, skirt physics and breast/jiggle physics.

Customization

More than 200 clothing and hair elements.

Vehicles

Driving and vehicle physics, primarily for sandbox experimentation and fun.

Weather

Rain, storms, clouds and a dynamic day/night system.

Love / Madness Eyes

See through walls. The appearance changes with Sanity, shifting from pink toward red.

Airi

Press O to control Airi as an experimental/testing exploration feature.

Travel App

Travel between hubs, with a Command Textbox for opening maps manually.

Sky App

Sky App lets you adjust the current level’s time of day with a simple slider. It is a temporary sandbox tool; its role may change in future updates, and it is not intended to remain in this form in the final game.

Time Controls

Press X to accelerate time.

Failure & Ending States

Caught by a Teacher, Heartbroken through Senpai or a Rival reporting to Senpai, Arrested by Police, and End of Day.

Censorship

Censorship system and options for players and content creators.

Detailed notes

Changes, limitations and next steps.

Expand a section to read the full preview notes.

Changelog

Alpha 0.1.1 PREVIEW 1 is the first publicly available preview of the Alpha 0.1.1 rebuild.

This release focuses primarily on the current technical foundation of Yandere: Love & Madness, including gameplay systems, world exploration, NPC interactions, customization, UI/UX, visual improvements, optimization, stability, and sandbox functionality.

This is not the complete Alpha 0.1.1 update. Full narrative progression, production NPC routines, story tasks, cinematics, and additional content will continue to be introduced throughout future previews.

Major Changes
  • Built the new foundation around a hub-based world design.
  • Multiple locations can now be explored individually instead of using a single large open world.
  • Major improvements to the School environment.
  • Added and improved several sandbox systems.
  • Major UI and UX overhaul.
  • Extensive performance optimization across the game.
  • Improved visual consistency across environments.
  • Added new NPC interaction and reaction systems.
  • Improved player customization.
  • Improved travel between locations.
  • Major stability improvements.
  • Added new systems and improvements specifically designed to make future narrative content easier to implement.
School
  • Major visual improvements to the School environment.
  • Reworked the front entrance area.
  • Improved exterior landscaping and environmental composition.
  • Reworked foliage around the School.
  • Improved grass placement and density.
  • Improved trees, bushes and environmental decoration.
  • Improved forest areas surrounding the School.
  • Improved overall visual coherence between different exterior areas.
  • Improved distant scenery and background environments.
  • Added/improved environmental details around the main School grounds.
  • Improved the School's main avenue.
  • Improved several paths and exterior spaces.
  • Varied outdoor environments and additional scenery.
  • Improved environmental materials.
  • Improved physical material usage in several areas.
  • Improved collision in multiple locations.
  • Improved environmental optimization.

The School currently includes areas such as:

  • Main School buildings.
  • Classrooms.
  • Music Classroom.
  • Hallways.
  • Cafeteria.
  • Swimming pool.
  • Outdoor areas.
  • Sports areas.
  • Forest environments.
  • Surrounding scenery.

Some areas are still unfinished or will receive additional improvements in future previews.

Town
  • Town is now accessible as a separate hub.
  • Improved Town environment and general presentation.
  • Added decorative pedestrians.
  • Added basic traffic.
  • Added vehicle presence to make the environment feel more alive.
  • Improved several environmental areas.
  • Improved performance and stability.
  • Reliable loading when entering Town.

Town will receive additional visual improvements, NPCs and gameplay functionality in future previews.

City
  • City is available as an explorable hub.
  • Improved compatibility with the current Travel system.
  • Improved environment loading.
  • Improved transitions between hubs.
  • City will receive additional polish and content in future previews.
House
  • Nanami's House is available as an explorable location.
  • Customization features can be accessed from the House.
  • Improved compatibility with the current save and customization systems.
  • Improved travel compatibility.
  • House content will continue expanding in future versions.
Travel System
  • Added/updated the Travel App.
  • Players can travel between the currently available hubs.
  • Improved hub transitions.
  • Improved loading flow between maps.
  • Responsive player controls after travelling between hubs.
  • Consistent transitions between menu input and gameplay controls.
  • Improved overall map transition reliability.

Current primary hubs include:

  • School.
  • Town.
  • City.
  • House.
Player Gameplay
  • Improved third-person player controller.
  • Improved locomotion.
  • Improved Motion Matching integration.
  • Improved animation transitions.
  • Added/supports multiple movement speeds.
  • Walking.
  • Jogging.
  • Sprinting.
  • Crouching.
  • Swimming.
  • Parkour.
  • Ragdoll functionality.
  • Improved environmental interaction.
  • Improved player camera behavior.
  • Improved camera transitions.
  • Improved interaction detection.
  • Improved movement consistency across different environments.
  • Improved stair movement.
  • Improved terrain traversal.
  • Improved swimming in supported water areas.
  • Improved player state handling.
Player Camera
  • Improved adaptive third-person camera behavior.
  • Improved camera positioning depending on gameplay context.
  • Improved camera transitions.
  • Improved camera handling around environments.
  • Improved customization camera behavior.

Some camera angles in the customization environment may still receive additional polish in future previews.

NPC Framework
  • Improved the base NPC system.
  • NPCs can move through the environment.
  • Improved navigation support.
  • Improved NPC animation handling.
  • Improved NPC interaction functionality.
  • Improved waypoint support.
  • Improved NPC state handling.
  • Improved character identity system.
  • Added additional NPC examples for testing.
  • Added School NPCs representing different gameplay roles.

Current example NPC roles include:

  • Senpai.
  • Rival.
  • Teacher.
  • Normal Students.

These NPCs currently function primarily as examples of the game's NPC framework.

Production NPC routines are not part of PREVIEW 1.

NPC Reactions & Perception

NPCs can react to several types of player behavior.

Current systems include support for:

  • Suspicious actions.
  • Weapons.
  • Blood.
  • Bodies.
  • Restricted/forbidden areas.
  • Player crimes.
  • Reputation-related behavior.
  • Suspicion.
  • Alert states.

NPCs can also interact with larger gameplay consequences.

Examples include:

  • Witnessing dangerous actions.
  • Reporting behavior.
  • Alerting teachers.
  • Triggering consequences involving Senpai.
  • Calling police.
  • Triggering certain game-over scenarios.
NPC Sensing Improvements

Improved sensing logic.

Pedestrians
  • Added basic pedestrians to outdoor environments.
  • Pedestrians help populate Town and other supported locations.
  • Added simple pedestrian movement.
  • Integrated pedestrians with existing NPC systems where applicable.
  • Improved pedestrian sensing stability.
  • Improved pedestrian performance.

Pedestrians are currently intentionally simple and will receive additional functionality in future previews.

Traffic & Vehicles
  • Added basic traffic to supported environments.
  • Added moving vehicles to give outdoor environments more life.
  • Improved vehicle spawning.
  • Improved vehicle presence in Town.
  • Improved vehicle/environment interaction.
  • Added sandbox vehicle functionality where supported.

Traffic is currently a simplified implementation and will be expanded later.

Dialogue System
  • Improved dialogue functionality.
  • NPC dialogue can now be triggered through interactions.
  • Improved dialogue events.
  • Dialogue nodes can trigger gameplay events.
  • Improved character identity handling inside dialogues.
  • Added example conversations for major NPC categories.

Example conversations currently exist for:

  • Teacher.
  • Senpai.
  • Rival.
  • Normal Student.

These conversations are primarily demonstration/testing dialogue and are not representative of the complete story content planned for Alpha 0.1.1.

Subtitle System
  • New subtitle system with support for dialogue and environmental voice lines.
  • Improved subtitle timing.
  • Improved subtitle sequencing.
  • Improved subtitle queues.
  • Improved transitions between subtitle entries.
  • Improved compatibility between subtitles and dialogue.
  • Improved support for 2D audio.
  • Improved support for 3D audio.
  • Improved character name identification.
  • Improved subtitle ownership detection through NPC identity.
  • Improved fade behavior.
  • Improved subtitle sequence handling.
Story / Narrative

PREVIEW 1 is primarily a technical and sandbox release.

However:

  • Added an opening monologue.
  • Added early narrative presentation elements.
  • Added basic dialogue examples.
  • Added initial character representations for future narrative content.
  • Added infrastructure required for future story sequences.

The main story of YLM is not implemented in PREVIEW 1.

Future previews will introduce:

  • Story progression.
  • Final dialogue.
  • Tasks.
  • Cinematics.
  • Voice lines.
  • NPC routines.
  • Narrative events.
  • Character progression.
Task System

The underlying Task System is implemented and available internally.

Current functionality supports:

  • Creating tasks.
  • Multiple subtasks.
  • Completing individual subtasks.
  • Completing tasks.
  • Failing tasks.
  • Task IDs.
  • Task completion events.
  • Integration with gameplay events.
  • Persistent task architecture prepared for future content.

However:

PREVIEW 1 does not currently include production story tasks.

Tasks will begin becoming part of normal progression in future previews.

Sky App

Sky App lets you adjust the current level’s time of day with a simple slider. It is a temporary sandbox tool; its role may change in future updates, and it is not intended to remain in this form in the final game.

Time System
  • Improved Time Manager.
  • Improved global time handling.
  • Improved integration with NPC systems.
  • Improved integration with environment systems.
  • Improved support for time-based events.
  • Improved School bell functionality.
  • Improved time dilation functionality.
  • Added support for multiple time-speed settings.
  • Improved End of Day behavior.
  • Added automatic End of Day handling.
  • Improved interaction between time and gameplay systems.
End of Day
  • Added/improved End of Day sequences.
  • End of Day events now function correctly.
  • Added sandbox-related End of Day handling.
  • Added the ability to remain at School during nighttime for testing/sandbox purposes.
  • Added confirmation before skipping the normal End of Day sequence in supported situations.
  • Improved nighttime testing accessibility.
Day / Night & Weather
  • Improved sky system.
  • Improved lighting transitions.
  • Improved day/night visuals.
  • Improved nighttime School presentation.
  • Improved weather presentation.
  • Improved atmospheric lighting.
  • Improved environment materials for different lighting conditions.
  • Improved overall nighttime readability.
  • Improved environmental consistency under different weather conditions.
Water
  • Improved water rendering.
  • Improved swimming compatibility.
  • Improved water interaction.
  • Improved water physics.
  • Improved water audio.
  • Improved pool environments.
  • Improved larger water environments such as rivers/lakes.
  • Improved visual integration between water and surrounding environments.
Customization
  • Improved character customization.
  • Clothing customization.
  • Hair customization.
  • Hair color customization.
  • Eye/color customization where supported.
  • Improved outfit handling.
  • Improved character appearance persistence.
  • Improved default character preset initialization.
  • Improved customization UI.
  • Improved switching between customization options.
  • Improved persistence between sessions.
  • Improved character appearance initialization when starting the game.
Character Save Data
  • Added/improved persistent customization saves.
  • Character appearance data can persist between sessions.
  • Default customization data is created when necessary.
  • Improved initialization of customization-related saves.
  • Improved handling of existing save data.
  • Default character appearance is saved automatically on first launch.
  • Improved behavior on subsequent launches.

A more complete story progression save system will be introduced when the game contains enough narrative progression to require it.

Hair Physics
  • Added configurable hair physics functionality.
  • Improved hair movement.
  • Improved compatibility between customization and hair simulation.
  • Added user-facing control for Hair Physics where supported.
  • Improved performance handling around hair simulation.
UI / UX

Major UI and UX work was completed for PREVIEW 1.

Includes:

  • Main Menu.
  • Pause Menu.
  • Settings.
  • Confirmation dialogs.
  • HUD.
  • Loading presentation.
  • Intro/disclaimer screens.
  • Controls information.
  • Notifications.
  • End screens.
  • Game-over feedback.
  • Travel App.
  • Customization interface.
  • Dialogue interface.
  • Subtitle interface.

Additional polish will continue in future previews.

Main Menu
  • Updated Main Menu functionality.
  • Improved menu navigation.
  • Improved visual presentation.
  • Added/update settings access.
  • Improved transition into gameplay.
  • Improved exit behavior.
  • Improved confirmation prompts.
Pause Menu
  • Improved Pause Menu functionality.
  • Improved navigation.
  • Improved return-to-game behavior.
  • Improved interaction with settings.
  • Improved input state restoration.
  • Improved return-to-main-menu behavior.
Settings
  • Expanded graphics settings.
  • Expanded audio settings.
  • Improved resolution options.
  • Improved window mode options.
  • Improved quality settings.
  • Improved settings persistence.
  • Added/improved censorship options.
  • Added Hair Physics setting.
  • Added/improved graphics-related options.
  • Improved RHI-related configuration.
  • Added RHI switching support where applicable.
  • Improved restart behavior for settings that require restarting the game.
Censorship Options
  • Added/improved censorship settings.
  • Allows players/content creators to reduce certain potentially problematic visual content.
  • Intended to make recording/streaming the game easier on platforms with stricter content moderation.
HUD
  • Improved gameplay HUD.
  • Improved interaction prompts.
  • Improved health-related UI.
  • Improved Madness-related functionality.
  • Improved temporary notifications.
  • Improved contextual information.

The HUD focuses on health, interaction prompts, Madness and contextual information.

Controls & Tutorials
  • Added basic control hints.
  • Improved first-time player guidance.
  • Improved gameplay prompts.
  • Improved interaction feedback.
  • Added simple controls information at the beginning of gameplay.

More detailed tutorials will be introduced later alongside actual story progression.

Audio
  • Improved game audio system.
  • Improved Sound Class integration.
  • Improved Sound Mix handling.
  • Improved audio settings.
  • Improved volume category controls.
  • Improved environmental audio.
  • Improved footsteps.
  • Improved water audio.
  • Improved interaction sounds.
  • Improved subtitle/audio integration.
  • Improved audio behavior across hubs.

Additional music and ambience will continue to be added in future previews.

Visual Improvements
  • Major foliage improvements.
  • Improved School entrance.
  • Improved vegetation.
  • Improved environment composition.
  • Improved grass.
  • Improved trees.
  • Improved forest areas.
  • Improved material consistency.
  • Improved lighting.
  • Improved sky.
  • Improved weather.
  • Improved post-processing.
  • Improved toon/anime rendering consistency.
  • Improved environmental contrast and readability.
  • Improved nighttime environments.
  • Improved distant scenery.
  • Improved overall visual coherence.
Graphics & Rendering
  • Improved graphics configuration.
  • Improved scalability settings.
  • Improved shadows.
  • Improved foliage performance.
  • Improved material performance.
  • Improved rendering stability.
  • Improved DirectX 11 compatibility.
  • Improved DirectX 12 compatibility.
  • Improved RHI switching support.
  • Improved behavior across different graphics settings.
  • Improved rendering performance on lower-end hardware where possible.
Performance & Optimization

PREVIEW 1 includes substantial optimization work.

  • Major optimization pass on the School.
  • Improved foliage performance.
  • Improved world loading.
  • Improved hub separation for performance.
  • Reduced unnecessary environmental cost.
  • Improved material usage.
  • Improved actor handling.
  • Improved pedestrian performance.
  • Improved traffic performance.
  • Improved runtime stability.
  • Improved map transition stability.
  • Improved performance in the Windows release.
  • Improved loading behavior.
  • Improved memory usage in several areas.
  • Improved behavior on lower-end hardware.
Game Over / Consequence Systems
  • Improved game-over handling.
  • NPCs can trigger consequences under supported conditions.
  • Senpai-related failure conditions.
  • Teacher-related consequences.
  • Police response.
  • Police-related endings.
  • Improved End Screen presentation.
  • Improved player feedback when a failure state occurs.
Police System
  • Improved police-related gameplay flow.
  • NPC reports can trigger police-related consequences.
  • Improved police ending behavior.
  • Improved interaction between NPC witnesses and game-over systems.
Sandbox Functionality

PREVIEW 1 intentionally contains several sandbox/test-oriented features.

Players can currently experiment with:

  • NPC interactions.
  • Weapons.
  • NPC reactions.
  • Police systems.
  • Vehicles.
  • Swimming.
  • Character customization.
  • Multiple hubs.
  • Time/night systems.
  • Weather.
  • Player movement systems.
  • Environment exploration.

Some testing/debug-oriented elements remain intentionally available because PREVIEW 1 is designed to showcase the current technical state of YLM.

Enhancements from Alpha 0.1.0

Alpha 0.1.1 rebuilds YLM from scratch, improving the experience of the older Alpha 0.1.0 builds and addressing their stability and usability problems.

  • More reliable game startup, location loading and travel between School, Town, City and House.
  • Improved control responsiveness, movement, animation transitions and interactions.
  • More consistent NPC perception and reactions, dialogue and subtitle behavior.
  • Improved inventory and appearance persistence, including clothing and hair color.
  • Clearer menus, settings, HUD feedback and more reliable End of Day sequences.
  • Better performance, loading and memory usage, with improved visual consistency across environments.

Normal exploration and sandbox play should be able to run without obvious game-blocking issues, such as crashes, stuck controls or broken transitions that prevent the player from continuing.

Known Limitations

Alpha 0.1.1 PREVIEW 1 is still an early development build.

The following are intentionally incomplete or limited:

  • The full main story is not implemented.
  • Production NPC routines are not implemented yet.
  • Production story Tasks are not included yet.
  • Many NPCs are currently examples/placeholders.
  • Some dialogue is demonstration content.
  • Some environments remain unfinished.
  • Town will receive additional visual improvements.
  • City will receive additional visual improvements.
  • School will continue expanding.
  • Pedestrian behavior is currently simple.
  • Traffic behavior is currently simple.
  • Some animations still require additional polish.
  • Some interactions remain basic.
  • Full story progression saving is not implemented yet.
  • Some environmental activities are not functional yet.
  • Clubs are not fully implemented.
  • Detailed school activities are not implemented yet.
  • Cooking, sports, gym activities and similar systems are not currently part of this Preview.
  • Linux is not officially supported.
  • Android development/testing exists experimentally, but mobile performance is currently not suitable for normal release.
  • Performance will vary depending on hardware.
  • Bugs may still occur.
What Comes Next?

Development of Alpha 0.1.1 will continue through additional PREVIEW releases.

Current priorities include:

  • Real NPC routines.
  • More NPCs.
  • Story progression.
  • Story Tasks.
  • Cinematics.
  • Voice lines.
  • Final dialogue.
  • Improved save/progression systems.
  • More advanced School simulation.
  • Additional School areas.
  • Town improvements.
  • City improvements.
  • Pedestrian improvements.
  • Traffic improvements.
  • Performance optimization.
  • Visual polish.
  • Bug fixes.
  • Community feedback.
  • Additional sandbox functionality where appropriate.

The goal of future previews is to gradually transition YLM from its current technical/sandbox foundation into the full narrative and simulation experience planned for Alpha 0.1.1.

Final Note

Alpha 0.1.1 PREVIEW 1 introduced the rebuilt playable technical foundation of Yandere: Love & Madness.

It is not intended to represent the amount of story content planned for the finished game.

This release makes the rebuilt version publicly playable while development continues toward deeper progression, narrative content, school simulation, NPC routines and future gameplay systems.

Thank you for playing Yandere: Love & Madness.

— JeremiasDev