Complete rebuild
Built again from scratch.
Technical & sandbox previewPREVIEW 1 introduces the new technical foundation: hub exploration, gameplay systems, NPC interactions, customization, UI, visual improvements and stability work. It is the first preview of Alpha 0.1.1, rather than the complete update.
Full story progression, production NPC routines, story tasks and a complete progression save system are planned for future previews.
Gameplay & system highlights
Locomotion
Motion Matching, walking, jogging, sprinting, crouching, strafing, quick turns, stamina, vaulting and mantling.
Animation
Improved transitions, landing, rolling, Turn in Place, Foot IK, animated object interactions, Eye Look and facial states/reactions.
Swimming & Diving
Swimming and diving systems for supported water areas.
Combat
Melee punches and kicks, dodging, weapon attacks, damage and ragdoll reactions.
Health
Functional health system, HUD and fall damage. No automatic regeneration: damage persists and can cause death later.
Inventory
Store, equip, use and drop items, with inventory persistence.
Interactions
NPC and object interactions use the Automatic Walk System where appropriate, rather than teleporting the character into place.
Blood
Visual blood effects integrated with NPC reactions.
NPC Reactions
Perception, voice reactions, facial reactions, fleeing and gameplay consequences.
Facial States
Neutral, happy/smile, sad, exhausted, surprised and additional expressions.
Physics
Ragdoll, vehicle physics, hair physics, skirt physics and breast/jiggle physics.
Customization
More than 200 clothing and hair elements.
Vehicles
Driving and vehicle physics, primarily for sandbox experimentation and fun.
Weather
Rain, storms, clouds and a dynamic day/night system.
Love / Madness Eyes
See through walls. The appearance changes with Sanity, shifting from pink toward red.
Airi
Press O to control Airi as an experimental/testing exploration feature.
Travel App
Travel between hubs, with a Command Textbox for opening maps manually.
Sky App
Sky App lets you adjust the current level’s time of day with a simple slider. It is a temporary sandbox tool; its role may change in future updates, and it is not intended to remain in this form in the final game.
Time Controls
Press X to accelerate time.
Failure & Ending States
Caught by a Teacher, Heartbroken through Senpai or a Rival reporting to Senpai, Arrested by Police, and End of Day.
Censorship
Censorship system and options for players and content creators.