Changelog

Alpha 0.1.1.1 Preview 1

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Alpha 0.1.1.1

Performance, Optimization & Quality-of-Life Update

Alpha 0.1.1.1 focuses on improving performance, reducing NPC processing overhead, refining existing gameplay systems, and introducing additional sandbox controls.

Performance & Optimization
  • Introduced the YLM Optimization Framework, a new subsystem designed to manage and optimize selected gameplay and character processes.
  • Refactored and optimized multiple Blueprint systems, including character animation, Tick execution, and component updates.
  • Reduced unnecessary processing overhead associated with NPCs and their components.
  • Optimized the School environment through additional mesh instancing and scene improvements.
  • Converted Library stands to instanced meshes to reduce rendering overhead.
  • Removed decorative pedestrians from the School environment to prioritize performance and stability.
  • Improved NPC scalability, particularly in scenes containing multiple active characters.
Gameplay & Controls
  • Fixed an issue where the player could remain in the diving state after exiting swimming.
  • Added gamepad input mappings for gameplay actions.
  • Improved controller input handling and compatibility with the existing Enhanced Input system.
  • Fixed the End of Day skip confirmation so gameplay pauses while the confirmation is displayed.
Sky, Time & Weather
  • Expanded the Sky App with additional time-of-day and weather controls.
  • Added the ability to pause and resume the day/night cycle.
  • Added controls for adjusting the duration of the day/night cycle.
  • Added configurable automatic weather changes and weather timing controls.
  • Improved the flexibility of manual weather and time-of-day customization.
Additional Improvements
  • Various internal Blueprint refactoring and structural improvements.
  • Additional performance and stability improvements throughout the game.
Known Limitations
  • Gamepad support remains partial. Gameplay controls are available, but some menus and interface elements still require keyboard or mouse input.
  • Performance may vary depending on the environment, NPC count, graphics settings, and hardware.
  • Alpha 0.1.1.1 remains an early development build. Bugs, unfinished content, and other issues may still be present.